Game Jams

I have partcipated in a variety of Game Jams as a solo-dev. I find the short time frame a fun way to test my skills and creativity. While not my most polished work, I believe it showcases my range of skills and what I prioritize when it comes to development.

Hold-On-To-It Heist

Virginia Collegaite Game Jam #1 – Spring 2025

My latest game jam, and first time using Godot in a jam. Created in 72 hours with the theme of “Hold It!”, in Hold-On-To-It Heist the player is a robber trying to rob a museum, and must pose behind the statues to avoid the guard but with the heavy treasure they’ve gathered they have to hold it together and not lose their balance. It got an Honorable Mention from the VCGJ hosts.

Virus Stealth Hack

JAMfest – Fall 2024

Created in under 60 hours in Unity with the theme of “A New Perspective”, in Virus Stealth Hack, the player is trying to purge all the viruses in a computer system. However they can only move after hacking into the sight of a virus. But if the virus notices the player, its game over.

Lolli-POP!

JAMfest – Spring 2024

  Created in under 48 hours in Unity with the theme of “Unusual Source of Power”, in Lolli-POP! the player is armed with a giant sticky Lollipop that is capable of picking up certain objects and enemies, the bigger it gets the more damage it does. The players goal is to dispose of the pest that have invaded the garden to get a high score.